Game Not Available for Download, you can watch various gameplay videos here.
Type: Multiplayer experience where you can player different fun gamemodes with friends or build your own in the world of EV.
Platform: PC
Duration: 2 years and 5 months (Completed)
Roles: Associate QA Analyst > QA Analyst > Senior QA Analyst
Everywhere was released for it's Closed Alpha and Open Beta only. During it's development I started out as an associate and worked my way up to senior. I had the opportunities to spend a couple of months taking on different testing areas and adapt fairly quick when learning new technology.
Area of focus: 3C's(Locomotion and anything Character, Camera and Controls + vehicle and weapon quality) and Animation, Open World (+ level composition) and Environment Art, Gameplay Content(combat, racing, co-op puzzle/platformer, idle) and Network/Multiplayer focus.
Tools/Engine I worked with: Unreal Engine 5 + Blueprints, Jira, Confluence, Testrail, Perforce, UGS, Network/Account admin portals, Word, Excel