Steam Link here, you can also find the game on Epic Games, GOG, PS5 and Xbox stores.
Type: AAA Single-player Action campaign based experience with side pieces of content which players can enjoy outside of the story or make their own. Multiplayer Content was added in latest updates.
Platform: PC, PS5, Xbox
Duration: 1 year and 8 months
Role: Senior QA Analyst
MindsEye was released in June 2025 with a Standard Pack and Deluxe DLC. I started working more full time on the game 2 or 3 months before it was released. I worked with other team members in prepping its quality for release with primary focus on the PC platforms - Steam, Epic Games and temporarily Xsolla which later on was replaced with GOG.
After the release and a couple of fix updates I took on the Gameplay Content alongside a small team of 4 for this pillar to release up to 8 updates after. Content consisted of gamemodes created within our in-game building tool ARCADIA. It expanded into various experiences with combat, ground and air racing, a spy gamemode, a football gamemode and finally the implementation of multiplayer racing. I have linked a few of those videos for easy watch here, there are more on the official YouTube channel here.
Area of focus: BVT runs (TRC and DLC testing), Gameplay Content(combat, racing, special spy gamemode, sports) and Network/Multiplayer focus.
Tools/Engine I worked with: Unreal Engine 5 + Blueprints, Jira, Confluence, Testrail, Qase, Clumsy, Claude/Codex/ChatGPT, Perforce, UGS, Network/Account admin portals, Word, Excel