BAKPAK
My Role: Designer
Inspired from: Exoria, Rime, The Last Guardian, The Legend of Zelda, Journey
Genre and Category: a 3D single-player, RPG adventure-puzzle game with elements of exploration and platforming, third-person perspective
Platform: Windows PC
Engine: Unity (C#)
Tools used: Unity Development Kits, Autodesk Maya, Photoshop, Illustrator
This game was made as a university group project, which I was the designer of. I brought the concept of a single-player, RPG adventure-puzzle game which has an MMO feel to it. You play as a merchant solving puzzles and collecting items for your future shop.
During development I was responsible for delivering full concept document with examples of mechanics and art inspirations, quests and puzzle designs, level layout and story. I kept track of the game's progress through weekly updated game documents and team meetings. With a few adjustments the puzzle in the video was designed to use environment and player's input to be solved. I assisted the level designer in building an accurate level according to the concept. I wrote a story script and made storyboards in Illustrator with the story paintings the 2D artist did. Stepped in when 3D art assets were needed urgently, such as some of the collectible props.
During development I was responsible for delivering full concept document with examples of mechanics and art inspirations, quests and puzzle designs, level layout and story. I kept track of the game's progress through weekly updated game documents and team meetings. With a few adjustments the puzzle in the video was designed to use environment and player's input to be solved. I assisted the level designer in building an accurate level according to the concept. I wrote a story script and made storyboards in Illustrator with the story paintings the 2D artist did. Stepped in when 3D art assets were needed urgently, such as some of the collectible props.