Cube Away
My Role: Designer (Developer)
Inspired from: Cuzzle, Push the Crate, Cyberbox
Genre and Category: a 3D isometric single-player, sokoban style puzzler
Platform: Windows PC
Engine: Unreal Engine 4 (Blueprints)
Tools used: Unreal Development Kits, Autodesk Maya, Photoshop, Illustrator
The concept is about a Sokoban-style puzzler where you push blocks out of your way to get to a designated exit.
The puzzles are designed on a classic grid floor. It has 5 rolls of squares.
Simply the player must get to the marked goal by pushing the boxes in the correct direction.
If the player pushes a box in the wrong direction this could block them from getting to the exit. They have to restart and think again about where to push the boxes to.
Simply the player must get to the marked goal by pushing the boxes in the correct direction.
If the player pushes a box in the wrong direction this could block them from getting to the exit. They have to restart and think again about where to push the boxes to.
My purpose for this project was that I'm interested in the construction of repetitive puzzles and levels so I looked at classics that are simplistic and repeat a lot in content. They are the core of my interest for this project.
You can find more details about the development process below: